The Gentlemen Ghouls

I was excited to learn that my friend Bram Meehan is involved in a graphic novel project that combines monsters of rock and monsters from Hell. The graphic novel is The Gentlemen Ghouls: The Apocalypse Trilogy, which is an acclaimed high-camp horror comics series in the lurid Hammer tradition. It has just launched a 30-day Kickstarter campaign for a deluxe print and PDF edition. The comic from writer Martin Hayes and artist Alfie Gallagher was originally serialized online in David Lloyd’s Aces Weekly. The 132-page softcover collects all three volumes plus a new short story and afterword. My friend Bram serves as the graphic novel’s letterer.

Set in 1972, the graphic novel depicts London as a swirling cesspit of vice and corruption, one giant madhouse full to bursting—with David Bowie, Led Zeppelin, and Black Sabbath soundtracking the greatest battle between good and evil ever beheld by mortal man. When sinister gears turn and apocalyptic machinations play out, two aging consulting occultists, a couple of ham-fisted coppers, and a rebellious reporter must confront vampires, demons, the occasional rock star, and the Devil himself to keep all bloody Hell from coming to Earth. Three chapters each take their cue from a classic rock song, combining heavy metal with a seedy seam of seventies cop shows and occult mischief. The comic makes me think of what would have happened if Kolchak: the Night Stalker had been filmed by Hammer studios.

According to writer Martin Hayes, “I’ve always wanted to do something that would hit the big Hammer touchstones of monsters, vampires, and devil worship, and I couldn’t resist throwing in the best parts of the gritty British cop shows that we used to pick up with our extra-high aerials here on the east coast of Ireland.” Artist Alfie Gallagher adds, “we’re not going for po-faced serious horror, it’s campy glammy trashy hi-jinx with figures and symbols from horror crashing through the grubby setting of London 1972— and it’s been a hell of a lot of fun.”

Go to http://gentlemenghouls.com/ to get in on the campaign. The book is completed and ready for print and electronic distribution at the conclusion of the Kickstarter. Additional rewards include a digital publication with 50 pages of behind-the-scenes art process, original art, and commissioned sketches. Stretch goals include a sheet of six stickers and two beer mats inspired by the world of The Gentlemen Ghouls. I have already contributed to the campaign and if you enjoy monsters and rock, you’ll want to take a look.

Bram Meehan who lettered the Gentlemen Ghouls also lettered my debut comic, Guinevere and the Stranger. Lettering is an underappreciated art in comics. It’s the letterer’s job to make sure the word balloons flow naturally so you read the dialogue in the right order. You need to see the words when they’re critical, but they can’t hide the wonderful art. Bram not only lettered my comic, but he helped me develop the script, effectively serving as my editor. You can pick up a copy of my comic at: https://hadrosaur.com/GuinevereStranger.php.

Also, a Kickstarter project has just gone live to fund two steampunk anthologies and one dieselpunk anthology. I have stories in all three books! I’ll discuss this project in more detail on Saturday, but if you want to take a look and be an early backer, it’s at: https://www.kickstarter.com/projects/e-specbooks/full-steam-ahead

Revisiting Dune

Back in October, at MileHiCon, I picked up a copy of the Dune graphic novel scripted by Brian Herbert and Kevin J. Anderson, based on Frank Herbert’s 1965 novel. As I prepared to revisit the world of the first novel, I realized it had been some thirty-eight years since I’d read the novel. The first time I read the novel was during the summer of 1984 around the same time as David Lynch’s movie adaptation came out. Since adapting a chapter of my novel Dragon’s Fall: Rise of the Scarlet Order Vampires into comic book format, I’ve been interested in seeing how other novel adaptations are handled. So, I decided to reread Dune and then read the graphic novel. Because Dune has recently been adapted to the big screen again, I also decided to see how the new movie compared to the book.

The novel Dune is divided into three parts titled “Dune,” “Muad’Dib,” and “The Prophet.” The graphic novel is a faithful adaptation of part 1, which takes us roughly through a third of the novel. The character and machine designs were developed by the artists Raúl Allén and Patricia Martín. They used their own interpretation and didn’t base the art on designs used for either of the movies or the SyFy Channel’s miniseries. I found most of the characters – including our young protagonist Paul Atreides, along with his parents Duke Leto and the Lady Jessica, and Baron Harkonnen – were a good match for the way I pictured those characters when I read. Overall, I liked the way they visualized machines such as the spice harvesters on the planet Arrakis. They imagined quite bird-like ornithopters in their novel, which seemed almost closer to how I picture my steampunk ornithopters in the Clockwork Legion series than how I pictured the more high tech versions of Dune. Still, it proved a valid interpretation. I was impressed by how closely the graphic novel stuck to the novel’s plot. I didn’t notice any cut scenes. Of course, description was pared down and the art was allowed to show the settings and action while the characters spoke their dialog. I haven’t checked to see if the dialogue was word-for-word, but certainly the most memorable lines were repeated in the graphic novel. I likely will add volume 2, “Muad’Dib” to my collection as well.

Denis Villeneuve’s 2021 movie adaptation of Dune is also “part 1.” In this case, the movie includes all of “Dune” and most of “Muad’Dib.” By my reckoning the movie covers a little over sixty percent of the novel, ending around the close of Chapter 33. The movie adds some scenes not in the novel, such as the scene where a contingent arrives from the emperor to notify Duke Leto that he’s been granted stewardship of the planet Arrakis. The scene cleverly shows us many important story elements without them needing to be explained, such as the importance of the Duke’s signet ring and the political power wielded by the Bene Gesserit sisterhood. The movie also does a nice job casting characters who, for the most part, resemble characters as I imagine them. In particular, I really liked Josh Brolin as Gurney Halleck and Dave Bautista as Glossu Rabban. I especially liked Stephen McKinley Henderson as the Mentat Thufir Hawat, because he reminded me of my uncle. Like Hawat, my uncle had a distinguished military career and while he was very loving to me, I always detected that there was a fierce commander underneath. As for the tech, I really liked the movie’s depiction of the ornithopters. These machines captured almost exactly what I pictured when I read the book. Given that the movie didn’t try to cover the entire novel and that the graphic novel did a very good job of including scenes of political intrigue, I was a little disappointed that many scenes from the novel were cut from the movie. Overall, the movie did a good job of telling the novel’s story, but it felt like it favored action over the complex machinations of many parties shown in the novel.

Overall, I enjoyed both the graphic novel adaptation and the movie, but I’m especially glad the two gave me an excuse to reread Frank Herbert’s classic novel. If you want to read my comic adaptation of a chapter from Dragon’s Fall, visit http://davidleesummers.com/Tales-of-the-Scarlet-Order.html to learn how to get a copy for yourself. If you want to see a scene from my novel The Astronomer’s Crypt adapted for the screen for free, visit http://davidleesummers.com/Astronomers-Crypt.html

The Threepenny League of Extraordinary Gentlemen

This last week, I’ve been working on a new steampunk story. After I wrapped up the story, I decided I wanted to read something in a similar vein to celebrate. When I think “steampunk” one of the first stories that comes to mind is The League of Extraordinary Gentlemen graphic novel written by Alan Moore with art by Kevin O’Neill. I’ve read the first two volumes of their centuries-spanning epic, so decided this was a good opportunity to dive into volume 3. The third volume, chronologically, is called “Century” and is, itself, split into three volumes. The first volume of “Century” is set in 1910.

Century: 1910

This volume opens on the island from Jules Verne’s Mysterious Island. Captain Nemo is dying and he asks his estranged teenage daughter Janni Dakkar to succeed him as captain of the Nautilus. However, she wants no part of this. She swims out to a passing steamer and stows away. Once the steamer reaches London, she assumes the name Jenny Diver. Also on the ship is a criminal returning to London, Captain Jack MacHeath. We learn that this MacHeath is both the son of the Captain MacHeath immortalized in Bertolt Brecht’s The Threepenny Opera, and the man responsible for most of the original Jack the Ripper murders.

Meanwhile, Alan Quartermain Jr. and Mina Murray are still working for the British government. Their associate, Thomas Carnacki — a detective created by William Hope Hodgson — has been having visions of a horrible disaster in which many people will die along with visions of a cult attempting to bring about Armageddon. Mina and Quartermain investigate, then report to their boss, Mycroft Holmes. Holmes tells them about MacHeath’s arrival in London and suggests that he may be responsible for the deaths Carnacki foresaw.

Meanwhile Nemo’s crewman Ishmael finds Janni and informs her that her father has died and that he’s willed the Nautilus to her. She refuses, but Ishmael gives her a flare gun to summon the Nautilus in case its needed. That night Janni is raped by patrons of the inn where she’s found employment. She summons the Nautilus, which razes London’s East End while Suki Tawdry, a character from The Threepenny Opera, sings the Kurt Weill song “Pirate Jenny.” Meanwhile, MacHeath is arrested and Mycroft Holmes plans to hang him without a trial, but the other man who committed the Ripper murders confesses to all the crimes and so MacHeath is set free, paralleling Brecht and Weill’s play.

As a fan of Jules Verne, the original League of Extraordinary Gentlemen, and The Threepenny Opera, this graphic novel delighted me a great deal. The strongest part for me was the story of how Janni took over as captain of the Nautilus. Mina Murray and Alan Quartermain Jr.’s investigation into apocalyptic disaster really doesn’t come to a satisfactory conclusion, but I gather this part of the story line set things up for the next two volumes of “Century.”

I often find myself turning to The Threepenny Opera when I need to put contemporary news into perspective. In the play, MacHeath is intended to be the kind of man who, when given a choice, will always take the path that makes him the most profit. I think we see several analogs for that behavior today! If you ever want to explore the music of The Threepenny Opera, I highly recommend the 1976 Broadway recording featuring Raul Julia as Captain MacHeath.

Suki in my Space Pirates’ Legacy novels actually was named for Suki Tawdry from The Threepenny Opera. She’s featured in Firebrandt’s Legacy and The Pirates of Sufiro. You can find those novels at: http://davidleesummers.com/books.html#pirate_legacy

If you’re more in the mood for steampunk, check out my Clockwork Legion series. Like Janni Dakkar, Captain Onofre Cisneros is a successor to Captain Nemo. You can learn about those novels at: http://davidleesummers.com/books.html#clockwork_legion

Finally, on the subject of alternate history, Sheriff Chuck Davis from my novella, Breaking the Code, visits Queen Titania’s Court. Find out what happens when he meets the queen of the fae and learn a little more about the novella here: https://wyrmflight.wordpress.com/2022/06/08/breaking-the-code-queen-titanias-court/

Sally Sprocket and Piston Pete

Sally Sprocket and Piston Pete

In October last year, I had the pleasure of meeting artist Alejandro Lee at the Gaslight Steampunk Expo in San Diego, California. He had a booth in the vendor hall where he was selling copies of his creator-owned graphic novel Sally Sprocket and Piston Pete: The First Adventure. I’m always delighted to explore cool-looking indie titles, so I decided to pick up a copy. I was surprised and delighted when he also threw in vinyl figures of the title characters as a bonus.

The story is set in a post-apocalyptic steampunk world with overtones of the Wild West. Pete is a robot built sometime in the past who has lost much of his memory, but is compelled by a strong need to fix anything that’s broken. Given that he lives in a post-apocalyptic steampunk world, there are a lot of broken things that need fixing. Early in the story, he stumbles upon the crash of an airship and finds a little girl, barely hanging onto life. He takes her back to his workshop and gives her a robotic body. Like him, she’s lost much of her memory, so he names her Sally Sprocket and she becomes his sidekick.

Pete also works to bring reliable power to the town of Kratera. He finds a capacitor that allows him to collect energy from one of the many fierce storms that rage across the hostile landscape. However, this puts him at odds with a mad scientist Morticus Angstrom IV, who also claims the capacitor. Both Pete and Morticus are vying for a highly coveted place in the Daedalus League, an elite academy of science. One of Pete’s supporters is Doc Governess, the chief physician of Kratera, manager of its orphanage, and who seems to know something of Pete’s mysterious background.

I love the artwork in Sally Sprocket and Piston Pete. For the most part, Lee works in a subtly sepia-tinted grayscale evocative of old photographs. Occasionally, he drops in vivid color for effect. The art style walks the line between cartoonish and realistic. While Lee’s style is uniquely his own, I’m reminded of Brian Kesinger’s steampunk work. I cared about the characters and the story engaged me. One of the challenges of comic writing is making sure that all your panels tell a complete story, but you don’t bog the story down with unnecessary details. I felt like there were a couple of places where Lee wasn’t as successful with this as he could have been. That said, I get the impression Alejandro Lee is a serious student of comic books and graphic novels and is improving his narrative skills as he progresses. I would absolutely pay full price for a sequel to see what happens next in the adventures of Sally and Pete.

If you would like to read Sally Sprocket and Piston Pete: The First Adventure, you can find the book on Etsy at: https://www.etsy.com/shop/ThePistonAndSprocket. The Vinyl figures are also available at their Etsy store. You can see Alejandro Lee’s amazing art and read some samples of the graphic novel at his DeviantArt site: https://www.deviantart.com/47ness

Aftershock and Awe

This has been a busy summer for my daughter. She had a remote NASA internship and took second semester physics as an intense six-week summer course. I did what I could to help with both of these areas, explaining things like orbital parameters for the internship and helping her understand physics problems. I know how intense these things are and some of what I did was simply not provide a distraction at inappropriate times by turning on the television. This caused me to turn to books and comics for more of my entertainment, which is not altogether a bad thing. In seeking things to read, I stumbled across a comic published in 2012 based on the TV series Space: 1999 called Aftershock and Awe, written by Andrew Gaska. Given my recent interest watching the show and listening to the audio re-imagining by Big Finish Productions, I thought this looked interesting. The only problem is that it had gone out of print around the time the COVID-19 pandemic began and appeared to be somewhat difficult to find. I did find some copies on eBay and most appeared to be available for a fair price, considering that it was a hardcover book. Still, I decided to ask some devoted fans whether this was worth the price.

On Facebook, there is a group devoted to a podcast hosted by Jamie Anderson, Richard James, and Chris Dale. Jamie is the son of Gerry and Sylvia Anderson, the producers of Space: 1999 and the podcast is devoted to the shows. If you enjoy shows like Thunderbird, Stingray, UFO, or Space: 1999, the podcast is well worth a listen. What’s more, the Facebook group is full of fans who genuinely enjoy these shows and have fun discussing them. So, I asked about the book there. I had some nice responses, including one from Chris Dale who said the book was worthwhile. I was surprised and delighted a few days later when they read my question on the podcast itself. Jamie Anderson indicated he was familiar with the book and liked it. The upshot of all of this is that I took the plunge and picked up a copy for my collection.

Showing off Aftershock and Awe while wearing my Space: 1999 shirt.

I’ve now had a chance to read the graphic novel and I agree, it was a good choice for my collection. The first half is a retelling of the show’s first episode, “Breakaway.” It features fabulous, classic Space: 1999 comic art by Gray Morrow along with new art and colors by Miki and dialog by Andrew Gaska. Like Big Finish’s version of “Breakaway,” it expands the story. It tells more about the backstory of Commander Gorski who leaves Moonbase Alpha at the beginning. It also suggests there is more to the moon leaving orbit rapidly than simply being propelled by a nuclear explosion. It’s not quite as satisfying as the explanation in the Big Finish audio, but it’s clearly heading in that direction and dovetails with it nicely. When I do have a chance to turn on the TV for a little while, I’m watching the second season of Space: 1999 and it was nice to see second season characters Tony Verdeschi and Shermeen Williams introduced right from the outset as minor characters. The opening title pages also give nods to both the first and second season credit sequences. Like many fans, I’m not as fond of the second season as the first, but the second season has grown on me and I think for the most part, it improved toward the end. So, it was nice to see this nod to continuity.

The second half of the book is set on Earth and sets up Space: 1999 as existing in an alternate history. As someone who has written various flavors of alternate history, I really like this approach. Featuring lovely painted illustrations by David Hueso, we find out what was happening on Earth to a group of people connected to those crewmembers on Moonbase Alpha who blasted out of orbit. Of course, the moon leaving Earth’s orbit suddenly would be catastrophic and such an event would set off numerous natural disasters. The apocalyptic events are highlighted by lines of poetry and quotes from the book of Revelation. The timing was interesting, since I’m about to embark on editing my 2007 novel, Heirs of the New Earth for a new edition, and I also highlight key elements with quotes from Revelation. The other aspect both the graphic novel and my novel share is that while they both imagine great disaster befalling the Earth, they’re both ultimately hopeful stories in that they imagine the human race persevering in the wake of the disaster. First edition copies of my novel are available for half off the cover price at: https://www.hadrosaur.com/HeirsNewEarth.php or you can support me at Patreon and support the work I’m doing on the new edition. My Patreon site is: https://www.patreon.com/davidleesummers.

I was sufficiently impressed with Aftershock and Awe that I’d recommend it to any Space: 1999 fan. There was a follow up, which also featured Gray Morrow’s art, but that book, To Everything that Was, is much rarer and much more expensive. As I understand, these books were on Comixology for a time. It would be great if a new distribution deal could be made and they could return to digital format, or a new print run ordered for more fans to discover these books.

Salem’s Daughter

Salem’s Daughter graphic novel

Back in December, I purchased a bundle of graphic novels from Zenescope Publishing. I’ve discovered that I enjoy several of their titles including Van Helsing, The Black Sable, and Belle: Beast Hunter. One of the graphic novels in the bundle I purchased was a 2011 title called Salem’s Daughter. I was a little dubious when I saw the cover, but I have learned that you can’t always judge comics by their covers and this is especially true with Zenescope around the period when this book was released. When I flipped through the book, I found no scenes of a woman in lingerie being burned at the stake. What I did see in the interior pages looked very interesting. By all appearances this promised to be an interesting weird western story.

The graphic novel includes three story arcs. The first story arc introduces three characters. The woman on the cover is Anna Williams, a young witch who is just coming into her powers. She has a certain amount of clairvoyance and when threatened, she can literally burn an attacker’s face off. Over the course of the graphic novel she learns more powers. We also meet Braden Cole, a cowboy who rides into town seeking a no-good scoundrel who did him wrong. Finally, we meet that no-good scoundrel, Darius, who has the ability to manipulate people’s minds and get them to do what they want. The second story arc takes Anna and Braden to a new town where they learn about a missing child and discover that a Jersey Devil is terrorizing the town. The graphic novel concludes with a one-shot about Anna and Braden helping a man who has been seduced by a succubus.

All of this is great fodder for a set of weird western stories and I enjoyed the artwork as Anna and Braden make their way through old rustic towns and into saloons, jailhouses and remote caves. The only thing is, the dialogue tells us the settings for the stories are Massachusetts, New Jersey, and Rhode Island. I was reminded of episodes of The Wild Wild West where Jim and Artie travel to New Orleans. The series depicted the most desolate and dry, wild west version of New Orleans I’ve ever seen! In the show, it’s pretty clear the crew was given an “old west” town to shoot on and they did their best to make the sets they had look like the place in the story. I’m not quite sure why Salem’s Daughter is set in the northeast, yet looks like the Wild West. It seems like editing the story to place it further out west would have worked just fine. After all, there’s a small town outside Las Cruces called Salem and I could easily imagine a Jersey Devil finding his way out west.

Despite the disconnect in setting, I found the notion of a cowboy and a witch traveling together and solving problems to be appealing. It’s pretty much the premise I started with in my 2011 novel, Owl Dance. In my weird western, the magic is more subtle and the threats more science fictional in nature. You can learn more about Owl Dance at: http://davidleesummers.com/owl_dance.html

You can learn more about Salem’s Daughter at: https://zenescope.com/products/salems-daughter-trade-paperback. There was a sequel, Salem’s Daughter: The Haunting. It appears to be out of print, but it looks like you can get digital copies at Comixology.com.

The Black Sable

In recent months, I’ve been enjoying Zenescope Publishing’s Van Helsing series which tells the story of Liesel Van Helsing, inventor and daughter of Dracula’s famous nemesis. Like many comic companies, Zenescope features a large common universe with characters who meet and interact. While learning more about their universe, I came across their space pirate character, the Black Sable. As someone who has written his share of space pirates as well as vampires, I decided to check this out.

Zenescope has been making a name for itself by creating a set of strong women characters. Most of these women are the type who kick ass now and ask questions later. The Black Sable is no exception to this. Set one century in the future, we find that humankind has developed a star drive and colonized much of the galaxy. They’ve also bumped up against the Mer, a race of vicious shark-like people. Humans have come out on top so far, but the Mer want to reclaim their place as the dominant species. The shark people are one of many ways we see that although this is a space saga, this pirate yarn is modeled strongly on tales from the golden age of piracy.

The story opens when Sable’s ship, the Fury, attacks a cargo transport only to discover the ship is hauling alien slaves. Sable refuses to make money off of slaves and frees them. As a result, they go back to a safe harbor to see if they can learn about any new sources of plunder. Sable runs across an old acquaintance named Blake who has a line on Korvarian Fuel Cells, which are, apparently quite valuable and should be an easy score. The two make plans to find these fuel cells. This immediately takes them into the middle of the conflict between the humans and the Mer. Not only that, but another pirate, Captain Blood, has also gotten word about the Korvarian fuel cells.

Over the course of the story, we learn that Sable herself was born a slave and has a deep connection to Captain Blood that she’s not aware of. I liked the fact that Sable is written as a pirate with something of a moral compass. The story is written primarily as swashbuckling adventure and doesn’t delve very deep into character motivations or the politics of the struggle between the Mer and humans and the corporation that’s also involved. Still, there’s enough there that the story kept me turning pages. Given that the story features nautical-inspired space pirates, they get bonus points for giving us a battle with a space kraken.

I had fun seeing some parallels between The Black Sable and my own Space Pirates’ Legacy series. Like Sable, Ellison Firebrandt is a pirate with a moral compass. Although he’s not born a slave, he does run up against slavery in The Pirates of Sufiro. A large, red, alien investigator named Officer Stanas reminds me a bit of my Rd’dyggian characters Arepno and G’Liat. Even the space kraken brought to mind the implacable alien threat of the Cluster in my novels. You can, of course, learn more about the Space Pirates’ Legacy series at: http://davidleesummers.com/books.html#pirate_legacy

The Black Sable was published in 2018 and it’s not clear how this story could feed into their bigger fantasy universe which is largely set in the present day. Still, it was such a fun ride that I hope they haven’t given up on this story and will produce another arc, or at least a one-shot, down the road. You can pick up a copy of the graphic novel at: https://zenescope.com/products/the-black-sable-graphic-novel

The Spirit of Rebellion

This past week, I received my signed copy of the latest Boston Metaphysical Society graphic novel, entitled “The Spirit of Rebellion.” The Boston Metaphysical Society is the brainchild of Madeleine Holly-Rosing and it’s a comic and story series set in an alternate 1895 where there are already rudimentary airships and computers, but where society has not progressed as much as it did in our world. The “Great States of America” are dominated by Great Houses and people in the lower and middle classes exist to serve the upper classes. The stories focus on ex-Pinkerton detective Samuel Hunter, a spirit photographer Caitlin O’Sullivan, and scientist Granville Woods. Together the three confront supernatural mysteries in Boston. Along the way, they encounter such historical figures as Alexander Graham Bell, Nikola Tesla, and Thomas Edison.

I first met Madeleine Holly-Rosing a few years ago at Gaslight Gathering in California soon after she started releasing the original six-issue miniseries of The Boston Metaphysical Society as a web comic. In the years since, she’s been quite adept at using Kickstarter to crowdfund new chapters in her steampunk world. “The Spirit of Rebellion” is the latest chapter in that series and is a follow-up to the original six-issue miniseries. This chapter focuses on Caitlin O’Sullivan and the consequences of her actions in the original series. It also moves the action from Boston to Philadelphia, giving more scope to the stories.

Even though “The Spirit of Rebellion” is a sequel, the story is self-contained and gives the reader the backstory needed to follow along. The change of setting also introduces all new characters for our protagonists to get to know and interact with. The story begins with a flashback to Caitlin being thrown out of her mother’s house. In the story’s present, Samuel Hunter takes Caitlin to Philadelphia to find a new place to live. While there, Pinkerton agents recruit Samuel to infiltrate a group of organizing laborers. In the meantime, Caitlin learns more about the extent of her paranormal powers.

This chapter has much of what I’ve come to appreciate about the Boston Metaphysical Society. It has a healthy respect and genuine love for the science of the time. Even though paranormal things happen in the story, they are treated as knowable with a suitable application of science. In earlier chapters, not everyone thinks before they apply their scientific know how, but that does sometimes happen in the real world. What I really like in these comics is the social sensibility, as Holly-Rosing looks at the role of class, race, immigrants, and women through the lens of steampunk to shine some light on where we are today.

You can learn more about the Boston Metaphysical Society and even read the original six-issue miniseries for free at the website http://www.bostonmetaphysicalsociety.com. Of course, you can also learn about my steampunk series with its own share of social sensibility and mad science by visiting http://www.davidleesummers.com/books.html#clockwork_legion.

Giraffes on Horseback Salad

One of the more interesting trends I’ve seen in recent years is turning scripts that weren’t filmed into graphic novels. More precisely, two that I’ve read were alternate versions of filmed stories. One was The Star Wars based on an early draft of George Lucas’s famous film. Another was City on the Edge of Forever, based on Harlan Ellison’s script for the Star Trek episode of the same name. The former revealed that George Lucas’s early concepts had more in common with the prequels than the film that became a classic. The latter showed us an even more powerful and heart-wrenching version of a story which already had gone down as one of Star Trek’s finest.

While driving home from Kitt Peak National Observatory after my last shift, I heard a promo for an NPR story about a new graphic novel called Giraffes on Horesback Salad. All the promo told me was that the book depicted an unfilmed script by Salvador Dalí featuring the Marx Brothers. I didn’t need to know more. I had to find a copy of this book right away. It actually took me a couple of days, so I got to hear the NPR story which only further convinced me I wanted to read the book. I was somewhat surprised, though, when I went to my local Barnes and Noble and discovered only one copy on the shelf. I counted myself lucky and snatched it up.

The story as presented in the graphic novel imagines a young, imaginative inventor and designer named Jimmy who is trying to make it in New York City. He’s engaged to Linda, a very ordinary woman who seems a fitting wife, but isn’t actually faithful to Jimmy but wants the prestige of being his wife. The couple go to a nightclub where they encounter the Surrealist Woman who, for all intents and purposes, bends reality around her. Her pals, fittingly enough, are the surrealist Marx Brothers. More precisely we only see two of the brothers at first: Groucho and Chico. Jimmy soon falls for the Surrealist Woman who unleashes the power of his imagination. Linda, who doesn’t want to lose her place in society, fights to ground Jimmy. The plot is ultimately resolved in the courtroom with Groucho and Chico as the competing attorneys.

The graphic novel contains many supplemental notes and reveals that Dalí intended Harpo to play Jimmy. The result is a very different kind of Marx Brothers experience. It gives us a Harpo (of sorts) who both speaks and takes center stage. This all would have happened during the Marx Brothers’ time at MGM, which is after Zeppo left the act.

What I found fascinating was that Dalí and Harpo had met in real life and became friends. What’s more the idea for this film was developed far enough for Harpo to arrange a meeting with Louis Mayer. I’m not surprised to find that Mayer couldn’t wrap his head around this idea. He was, after all, the man who insisted that Oz would only be a dream. Groucho was unimpressed, saying the idea wouldn’t play. And, in all fairness, it’s hard to imagine how this would have been filmed in the 1930s.

I could easily see a version of this filmed now. It could be done live action with other actors playing the roles of the Marx Brothers, or even as full animation. What might be even more interesting would be if a contemporary comic team took inspiration from this and created their own surrealist satire about an immigrant genius fleeing his war-torn nation and unleashing the power of his imagination. The time seems ripe for such a story, especially when so many people have forgotten their own immigrant ancestry and forsaken their own imaginations.

One delightful side-effect of this graphic novel, is that it became a way for me to introduce my daughter to the comedy of the Marx Brothers. She knew a little about them, but was surprised to discover that many of their movies are musicals. Giraffes on Horesback Salad would also have been a musical and I was delighted to learn a soundtrack is in production. Some songs can be listened to now. For more information about the songs and the book itself, visit: https://www.horsebacksaladbook.com/

Steampunk Batman

One of the appeals of alternate history and steampunk is the ability to imagine wrongs of the past made right. Of course, one of the most notorious villains of the Victorian age was Jack the Ripper. For me, my first Jack the Ripper tale wasn’t alternate history, but science fiction. It was an episode of Star Trek written by Robert Bloch called “Wolf in the Fold” in which Chief Engineer Scott is accused of committing some very Jack the Ripper-like murders.

One of my earliest exposures to alternate history was the graphic novel Gotham by Gaslight written by Brian Augustyn and illustrated by Mike Mignola. It imagines that Jack the Ripper travels to Gotham City and starts his murder spree again, only to confront Batman. I bought and read the graphic novel soon after it was released in 1989. I was in graduate school at the time and comics were one of the few things I had time to read. It’s hard to call the original Gotham by Gaslight steampunk. The story pretty much limits itself to technology that was well established in the nineteenth century. That said, the artwork reminds me more than a little of Jacques Tardi’s artwork in The Extraordinary Adventures of Adèle Blanc-Sec. Also, it’s worth noting that Robert Bloch, who wrote the Jack the Ripper Star Trek episode, also wrote the graphic novel’s introduction.

Earlier this year, Warner Brothers produced a direct-to-video animated adaptation of Gotham by Gaslight. I knew I wanted to reacquaint myself with this story. I watched it on Netflix and liked it enough, I went out and bought a copy. I discovered Best Buy has a special edition that includes a reprint of the original graphic novel—very cool because that meant I could refresh my memory of the original without damaging my first edition.

As it turns out, the plot of the movie is quite a bit different from that of the graphic novel. This becomes apparent right away when it opens with Pamela Isley (better known to many Batman fans as Poison Ivy) working in a burlesque house and becoming the Ripper’s first murder victim. I have to admit to mixed feelings on this point. One on hand, it feels a bit like a betrayal of character to make Pamela a victim. On the other, it establishes right away that you can’t take your expectations of certain characters for granted and that does pay off as the movie progresses.

It’s pointed out in the commentary that the graphic novel was only 40 pages long and that doesn’t really provide enough material to fill out a 70-minute movie. What I like is that they didn’t add stuff just to add stuff. They fleshed out the mystery and we got to see my favorite aspect of Batman—we got to see him working as a detective, hunting for clues and actually figuring out who the Ripper is.

They also made it more steampunk than the original, but it’s not a gratuitous addition of gadgets. Instead, they added a World’s Fair, which was very much a showpiece of technology at the time, and they gave the police an airship. This latter works because in Batman: The Animated Series the police are shown as having airships, so it was great to see that idea explored in this alternate history version. They also gave Batman a couple of steampowered gadgets. Of course, Batman always needs cutting-edge technology in his work.

There’s great voice acting in the movie with Bruce Greenwood as Batman, Anthony Head as Alfred the Butler, and Jennifer Carpenter as Selina Kyle. The DVD’s special features are pretty much teasers for other DC/Warner film projects, but the Blu Ray includes a couple of bonus Batman cartoons, a commentary and a making-of featurette. All in all, this ended up being one of my favorite adaptations of a DC comic book. It seems like the makers of the live-action DC movies could learn a thing or two from the animation department.

Of course, if you’re in a steampunk mood, you should check out my Clockwork Legion series. I have plenty of airships to go around, plus there’s even the New Orleans World Cotton Exposition in the fourth book—one of the original World’s Fairs. You can learn more about the series by visiting: http://www.davidleesummers.com/books.html#clockwork_legion. If you’re in Las Cruces, I’m signing copies this morning at COAS Books downtown from 10 until noon. If you miss that, I’ll be at Branigan Library tomorrow from 2 until 4pm.